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	<title>Comments on: Coining a comparison: Good vs. Bad problems</title>
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	<link>http://dankline.wordpress.com/2008/04/08/coining-a-comparison-good-vs-bad-problems/</link>
	<description>"I been trying to get a good read on these guys for weeks. At first I thought they were fools, but now... I ain't so sure. They're organized, and they've got a plan. I can smell it!"</description>
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		<title>By: Chris Hecker on AI at GDC 2008 &#171; Game of Design</title>
		<link>http://dankline.wordpress.com/2008/04/08/coining-a-comparison-good-vs-bad-problems/#comment-45</link>
		<dc:creator>Chris Hecker on AI at GDC 2008 &#171; Game of Design</dc:creator>
		<pubDate>Mon, 28 Apr 2008 00:02:56 +0000</pubDate>
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		<description>[...] There are different categories of problems, which I&#8217;ve talked about before. [...]</description>
		<content:encoded><![CDATA[<p>[...] There are different categories of problems, which I&#8217;ve talked about before. [...]</p>
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		<title>By: Game AI Roundup Week #15 2008: 5 Stories, 2 Videos, 1 Demo, 1 Quote &#8212; AiGameDev.com</title>
		<link>http://dankline.wordpress.com/2008/04/08/coining-a-comparison-good-vs-bad-problems/#comment-30</link>
		<dc:creator>Game AI Roundup Week #15 2008: 5 Stories, 2 Videos, 1 Demo, 1 Quote &#8212; AiGameDev.com</dc:creator>
		<pubDate>Sun, 13 Apr 2008 22:06:34 +0000</pubDate>
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		<description>[...] Coining a comparison: Good vs. Bad problems [...]</description>
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