Here’s the slides from the recent talk Lauren Hetu and I gave. We’re glad so many people enjoyed it. The talk is split into 2 parts: first, a description of the AI and Ability systems we use for NPCs (similar to our GDC 2011 talk), and second, a remake of the Game/AI 2011 keynote I did about the AI director.
I talked more about “AI is replacing randomness”, and how we can use that as a meme to find new places to make AI Directors.
Enjoy!