This interview with Valve’s Doug Lombardi highlights Left 4 Dead’s AI Director, which I hadn’t heard of. Dynamic spawning is the first step towards the procedural storytelling I’ve been working on for the last couple of years. Finally some of this stuff is getting published.
Yes, dynamic procedural storytelling might ultimately never work. But, if you’ve played a pen and paper RPG you know it probably can. I’ve run these ideas through enough projects and models to feel it’s one of the next big story game revolutions, and these kinds of interviews get me all excited.
I know, I should write about it. Give me some time.