Some science behind happiness

There was a great article on gamasutra by Lorenzo Wang highlighting some recent lessons from science studies about happiness. It’s worth the read. A lot of these made intuitive sense, which is always nice, and his applications are great, but I found it hard to track all of them together, so I’ll list them here:

  1. Happiness is relative.
  2. People suck at predicting their future enjoyment.
  3. People rationalize their happiness.
  4. Feeling in control is a significant predictor of happiness.
  5. Happiness is a perspective.

No deep analysis tonight, but most interesting to me is that while these seem simply exploitable, this means it could be a starting point for new games that focus on maximizing people’s happiness.

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