There was a great article on gamasutra by Lorenzo Wang highlighting some recent lessons from science studies about happiness. It’s worth the read. A lot of these made intuitive sense, which is always nice, and his applications are great, but I found it hard to track all of them together, so I’ll list them here:
- Happiness is relative.
- People suck at predicting their future enjoyment.
- People rationalize their happiness.
- Feeling in control is a significant predictor of happiness.
- Happiness is a perspective.
No deep analysis tonight, but most interesting to me is that while these seem simply exploitable, this means it could be a starting point for new games that focus on maximizing people’s happiness.