There’s one sadness about flower for me – the credits. Why does it take so many developers to make such a simple idea? Huge! I can’t find the complete list, but the credits feels like 100 people, including tons of support and publishing personnel as well. The credits level of flower (fantastic!) feels far too long, like somehow the credits list wasn’t designed properly.
It’s not a simple game, by any means. Fantastic polish. And I know (from experience!) how much work such titles take these days. But that doesn’t mean we should accept it. flower is a simple idea, and should require straightforward execution. Compare it to Jenova Chen’s first work, Cloud. Cloud was done by one person, Jenova himself.. And yet it incorporates a similar aesthetic and ideas. Flash forward to consoles 5 years later and flower takes a full team.
It’s not surprising, but it makes me sad. What will it take for games this good to be simple to make again? When the auteur can be the author again?
(Edit: Check out Michael and CrashT in the comments who gave some hard team numbers that seem inspiring)