All other things being equal, players will always appreciate stories more then interactions.
You can see it in the sales of the big games, the direction of the industry as a whole, the marketing, the proliferation of one-time content. Bioshock 2 Game Director Jordan Thomas is focused on the narrative design, and let’s someone else completely handle the systems. And this is pretty common.
Yes, you can fall in love with the interactions. Yet usually it’s only after you’ve devoured the content, and gotten hooked by the initial fiction.
Yes, this makes me a bit sad. But not too sad. Different games for different folks. And we can do both.