GDC 2010: AI Summit: An AI Assist for Interactive Storytelling

Phew! GDC 2010 has come and gone, and I finally have a chance to breath.  The AI Summit in particular went fantastic.  A big thanks to Dave Mark and all for helping organize it.

Here are the slides from my talk on Tuesday on how you can use existing AI architecture you already have in your game to improve things you haven’t thought of before.  The game taxonomy has been particularly helpful in really understanding tricky game design problems.

AI Summit: An AI Assist to Interactive Storytelling

If you have any questions about the talk, feel free to post them in the comments and I’ll do my best to answer them.

I was deeply happy with how our Interactive Storytelling session came out, and a number of people told me it was one of their conference highlights.  Another big thanks to my co-presenters Michael Mateas and Emily Short.

There’s several posts that have come out of the conference, and I hope to get to them at some point.  But things are quite busy now and so they may have to wait on more exciting news.  They say action is better then words anyways.

Advertisements

One thought on “GDC 2010: AI Summit: An AI Assist for Interactive Storytelling

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s