AIIDE 2011: AI of Darkspore

Here’s the slides from the recent talk Lauren Hetu and I gave.  We’re glad so many people enjoyed it.  The talk is split into 2 parts: first, a description of the AI and Ability systems we use for NPCs (similar to our GDC 2011 talk), and second, a remake of the Game/AI 2011 keynote I did about the AI director.

I talked more about “AI is replacing randomness”, and how we can use that as a meme to find new places to make AI Directors.


AI in Darkspore AIIDE 2011


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