To the Moon from Freebird games. A story-focused rollercoaster game, stripped down to its minimal, emotional elements.
Total Hours: 6. Status: Finished.
- Is a game, or is not a game, that is not the question.
- In any medium, we appreciate the power of stories about life, death, foibles, hardship, mystery, and love.
- It might really just require hours of dialogue and time to create this much character and story. The lack of mechanics is striking. I didn’t miss the tropes (combat, mini-games, avatar steering) at all.
- The setup here (2 doctors trying to repair the memories of a dying man) is brilliant, allowing the game to explore all facets of a character.
- Character introduction rate: About 2 per hour, 12 total.
- The slow pace of interaction and text scroll sets up the slow pace of the game. As does the futility of trying to rush it.
- Piano music is also a fantastic way to set a slow pace. Particularly in an otherwise silent game.
- Early, genre-defying references and in-jokes help break your mind out of its expectations.
- Backtracking doesn’t feel like backtracking when characters and dialogue are the focus and they progress between scenes.
- Blinking ground arrows are a great tool for the 2D RPG space. Clearly communicate off-screen passages.
- Make things that look like they should be stepped over, like flowers, passable. Particularly to horses.
I’m still not sure whether to be happy or sad. Well done.