Interview: Andrew Doull on Procedural Games

I had the opportunity to interview Andrew Doull this week, Unangband developer, creator of the Procedural Content Generation Wiki, contributor to the podcast Roguelike Radio, and deep thinker.

We chatted about all things procedural: the role of narrative in procedural games, the impact of the indies, the problems with a Procedural Zelda, and how Roguelikes can teach us unique things about life.

Listen here:  Andrew Doull Interview (MP3).

Enjoy!

Games covered includes: